


Using shader api: shaderapiempty.dll
materialPath: E:\steam\steamapps\common\counter-strike source\cstrike\materials
Loading E:\steam\steamapps\common\counter-strike source\cstrike\custom\de_dust2_night\maps\de_dust2_night.vmf
material "de_dust/groundsand_blend_wvt_patch" not found.
Material not found!: DE_DUST/GROUNDSAND_BLEND_WVT_PATCH
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in e:\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/de_dust2_night/de_dust/groundsand_blend_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (380.0 1632.0 40.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 2854: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (392.0 1636.0 18.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 2854: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (320.0 1636.0 18.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 2854: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (452.0 1636.0 18.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 2854: 

0...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1058 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\steam\steamapps\common\counter-strike source\cstrike\custom\de_dust2_night\maps\de_dust2_night.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/Sky_Night01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/Sky_Night01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (855991 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2632 texinfos to 2535
Reduced 138 texdatas to 134 (3130 bytes to 2946)
Writing E:\steam\steamapps\common\counter-strike source\cstrike\custom\de_dust2_night\maps\de_dust2_night.bsp
Wrote ZIP buffer, estimated size 4393052, actual size 4381314
15 seconds elapsed
CMaterialDict::Shutdown m_MissingList count: 1



4 threads
reading e:\steam\steamapps\common\counter-strike source\cstrike\custom\de_dust2_night\maps\de_dust2_night.bsp
reading e:\steam\steamapps\common\counter-strike source\cstrike\custom\de_dust2_night\maps\de_dust2_night.prt
1897 portalclusters
5530 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 8888 visible clusters (0.87%)
Total clusters visible: 1019524
Average clusters visible: 537
Building PAS...
Average clusters audible: 1828
visdatasize:806100  compressed from 910560
writing e:\steam\steamapps\common\counter-strike source\cstrike\custom\de_dust2_night\maps\de_dust2_night.bsp
33 minutes, 11 seconds elapsed



[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\steam\steamapps\common\counter-strike source\cstrike\custom\de_dust2_night\maps\de_dust2_night.bsp
6234 faces
2249673 square feet [323952928.00 square inches]
69 Displacements
248576 Square Feet [35795052.00 Square Inches]
6234 patches before subdivision
zero area child patch
zero area child patch
46434 patches after subdivision
33 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3368418, max 1314
transfer lists:  25.7 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(17820, 14521, 7439)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(3337, 2159, 717)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(689, 356, 78)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(144, 60, 9)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(32, 11, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(7, 2, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0210 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  18/1024          864/49152    ( 1.8%) 
brushes               2140/8192        25680/98304    (26.1%) 
brushsides           18530/65536      148240/524288   (28.3%) 
planes               14690/65536      293800/1310720  (22.4%) 
vertexes             13702/65536      164424/786432   (20.9%) 
nodes                 4110/65536      131520/2097152  ( 6.3%) 
texinfos              2535/12288      182520/884736   (20.6%) 
texdata                134/2048         4288/65536    ( 6.5%) 
dispinfos               69/0           12144/0        ( 0.0%) 
disp_verts            5085/0          101700/0        ( 0.0%) 
disp_tris             7968/0           15936/0        ( 0.0%) 
disp_lmsamples      588620/0          588620/0        ( 0.0%) 
faces                 6234/65536      349104/3670016  ( 9.5%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             4256/65536      238336/3670016  ( 6.5%) 
leaves                4129/65536      132128/2097152  ( 6.3%) 
leaffaces             8251/65536       16502/131072   (12.6%) 
leafbrushes          12985/65536       25970/131072   (19.8%) 
areas                    3/256            24/2048     ( 1.2%) 
surfedges            46676/512000     186704/2048000  ( 9.1%) 
edges                28653/256000     114612/1024000  (11.2%) 
LDR worldlights         33/8192         2904/720896   ( 0.4%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips            697/32768        6970/327680   ( 2.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         12285/65536       24570/131072   (18.7%) 
cubemapsamples          37/1024          592/16384    ( 3.6%) 
overlays                55/512         19360/180224   (10.7%) 
LDR lightdata         [variable]     3376276/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      806100/16777216 ( 4.8%) 
entdata               [variable]      101242/393216   (25.7%) 
LDR ambient table     4129/65536       16516/262144   ( 6.3%) 
HDR ambient table     4129/65536       16516/262144   ( 6.3%) 
LDR leaf ambient     20392/65536      570976/1835008  (31.1%) 
HDR leaf ambient      4129/65536      115612/1835008  ( 6.3%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/32648    ( 0.0%) 
pakfile               [variable]     4381314/0        ( 0.0%) 
physics               [variable]      855991/4194304  (20.4%) 
physics terrain       [variable]       20725/1048576  ( 2.0%) 

Level flags = 0

Total triangle count: 17240
Writing e:\steam\steamapps\common\counter-strike source\cstrike\custom\de_dust2_night\maps\de_dust2_night.bsp
33 seconds elapsed
